Daiwa Scarlet — Umamusume: Pretty Derby
BiographyBiography
The story, the personality, and everything in between.Read biographyClose biography
Biography
The story, the personality, and everything in between.Read biographyClose biographyDaiwa Scarletダイワスカーレット
Student runner at Tracen Academy; a competitive Umamusume striving to be number one
Daiwa Scarlet is a student runner in Cygames' Umamusume: Pretty Derby and one of Tracen Academy's most uncompromising competitors. She presents herself as a dependable honor student, but beneath the courteous exterior is an intensely proud racer who cannot bear finishing second. Her showy roommate Vodka is both a constant provocation and the rival who brings that determination into sharp focus.
Scarlet's discipline, front-running instincts, and insistence on earning first place make her more complicated than the perfect image she tries to project.
Biography
A Model Student with a Competitive Edge
At Tracen Academy, Scarlet works hard to maintain an exemplary reputation. She is diligent in class, readily helps others, and takes her responsibilities seriously. Yet the quiet, accommodating manner she can show teachers and classmates is only one side of her: she is forthright, proud, and fiercely resistant to being outdone.
Her ambitions go beyond being merely competent at racing. Scarlet wants to run at the front and win on her own merits, and she is willing to train intensely in pursuit of that position. The school's environment also places her among gifted runners who can challenge the confidence she once took for granted.
An Unavoidable Rival: Vodka
Scarlet shares a dorm room with Vodka, a flamboyant, risk-taking runner whose idea of being impressive differs sharply from Scarlet's carefully managed image. Their clashes spill naturally into racing: where Scarlet prizes a controlled lead and the certainty of coming first, Vodka is eager to challenge and overtake her. Their exchanges are prickly, but each takes the other's ability seriously.
The Road Toward First Place
The game's individual character story opens around academy tryouts, when trainers are assessing Scarlet and Vodka. Scarlet's desire to be number one is tested in a direct contest, drawing attention to the difference between the capable student everyone sees and the self-critical competitor underneath. This beginning establishes the central question of her arc: how she can keep her fierce ambition without letting the fear of losing consume her.
Personality and Motivations
Scarlet is proud, outspoken, meticulous, and fiercely competitive. Second place is not comforting proof of talent to her; falling short can shake the image of herself as someone who must always come first. That intensity makes her a tireless worker, but it also makes her quick to reject consolation and reluctant to accept that she cannot improve through effort alone.
Her exemplary public manners are not entirely an act. Scarlet genuinely values being dependable and helping other people, even when the obligations leave her exhausted. The contradiction is that she expects herself to handle everything without needing anyone else's help, which can make concern from others feel like an accusation of weakness.
Scarlet's determination coexists with a softer, more readily embarrassed side. She deeply admires her hardworking mother, responds strongly to sincere encouragement, and can become flustered when someone notices how much she cares. Her rivalry with Vodka is similarly more personal than a simple grudge: she wants a worthy opponent who will keep trying to beat her.
Appearance
Scarlet is a horse-eared Umamusume with long reddish-brown hair styled into prominent twin tails, red-toned eyes, and a decorative tiara set between her ears. Her hair accessories feature blue and pink accents. Her upright posture and carefully arranged look suit the formal, poised image she likes to maintain.
Her distinctive racing outfit uses royal blue and white with gold trim, a fitted bodice and flared skirt, decorative shoulder details, and tall boots. A separate school-uniform design appears in official character artwork. The official profile lists her height as 163 cm (approximately 5 ft 4 in).
Quick facts
- Name in Japanese
- ダイワスカーレット
- Species
- Umamusume (horse girl)
- School
- Tracen Academy; Junior Division
- Residence
- Ritto Dormitory
- Roommate
- Vodka
- Birthday
- May 13
- Height
- 163 cm
- Japanese voice actress
- Chisa Kimura
- Enjoys
- Studying and housework
- Dislikes
- Compromising
Abilities
Front-running racecraft
Scarlet is comfortable controlling a race from near the front. Her early tryout and subsequent rematch with Vodka illustrate how she uses a sustained leading pace and a forceful finishing effort.
Limitations: An aggressive pace places serious demands on stamina; the story explicitly addresses the risk of exhausting herself before the finish.
Work ethic and training discipline
She embraces demanding practice, pays close attention to what went wrong, and is prepared to revise a training approach in order to perform better.
Limitations: Her reluctance to stop can turn dedication into overexertion, making rest and sensible coaching important.
Academic and domestic competence
Scarlet's in-game profile identifies studying and housework as strengths, while her character story shows teachers and classmates trusting her to help with tasks.
Turf and distance versatility in gameplay
Her original playable version has strong listed aptitude for turf, mile and medium-distance races, and for front-running or pace-chasing strategies.
Limitations: These are game-specific aptitude ratings, not proof that she automatically wins those races; her original version has poor dirt aptitude.
Relationships
Vodka
Roommate and racing rival
Vodka's brash manner repeatedly irritates Scarlet, yet their shared room and head-to-head competition make them impossible to ignore. Each measures herself against the other, and their rivalry contains genuine recognition of the other's resolve.
Her mother
Mother and admired role model
Scarlet admires her mother's former racing achievements and present hard work. Even brief congratulatory messages from her mother have strong personal meaning to her.
Air Groove
Senior academy student and student-council vice president
Air Groove challenges Scarlet when excessive night training puts her well-being at risk and offers pointed advice about recovering from failure instead of being defeated by it.
The Trainer
Prospective coach and later training partner in her personal story
The trainer in Scarlet's story becomes interested in her potential, keeps trying to understand her difficult temperament, and offers support without demanding that she abandon her ambitions. This is a game character, not an assumed identity for a reader or chat user.
Tokai Teio
Fellow academy runner and acquaintance
Teio observes Scarlet's rivalry with Vodka and attends their rematch, providing a supportive outside view of the competition.
Interesting facts
Scarlet writes her goals in red and notes what she needs to improve in blue in her diary.
That color-coded system offers a concrete glimpse of how deliberately she separates ambition from self-criticism.
Her in-game notebook says her ears give away her true feelings.
Her carefully maintained honor-student composure has a visible tell that she cannot fully control.
She keeps a photo of birthday flowers from her mother as her phone wallpaper.
The image quietly shows how significant her mother's attention is to her even while she acts fiercely self-sufficient.
The in-game character notes say she struggles each morning to tame the curls in her tail.
Even Scarlet's meticulously presented appearance takes more work than its polished result suggests.
Her in-game profile says she prefers her trainer to walk behind her before a race.
It reveals a particular race-day routine that is not explained by her usual emphasis on preparation, tactics, and results.
One of Scarlet's profile secrets says she faithfully writes fan letters to a favorite manga author.
It gives her an enthusiasm unrelated to races, school rankings, or her rivalry with Vodka.
The game records that she can draw straight lines without using a ruler.
This small, specific skill adds an unexpectedly literal touch to her reputation for precision.
The 2018 anime places Scarlet on Team Spica; the game's personal story instead follows her interactions with a scouting trainer.
It is an important adaptation distinction, not evidence that every event in the anime happened in her game character-story chronology.
Frequently asked questions
Who is Daiwa Scarlet in Umamusume: Pretty Derby?
She is a Tracen Academy student and racing Umamusume who wants to be first in everything she does, despite the pressure her own standards create.
Why does Daiwa Scarlet compete with Vodka?
Vodka is both her dorm roommate and a talented rival whose showy, impulsive manner clashes with Scarlet's more controlled approach. Their competition pushes Scarlet to prove herself.
Is Daiwa Scarlet really a perfect honor student?
She works hard to be dependable and behaves politely at school, but the game's story reveals a blunt, temperamental and extremely self-demanding side that her public image does not show.
What racing style suits Daiwa Scarlet?
Her original playable version favors turf, especially mile and medium distances, with strong listed aptitude for running at the front or just behind the lead.
How tall is Daiwa Scarlet, and when is her birthday?
Cygames lists her height as 163 cm and her birthday as May 13. No birth year is established for the fictional student in the cited character profile.
Who voices Daiwa Scarlet?
Chisa Kimura provides her Japanese character voice, as credited by Cygames.
Is Daiwa Scarlet part of Team Spica?
Yes in the 2018 television anime. The anime and the game's personal character story should not be treated as one identical sequence of events.
Is Daiwa Scarlet the same as the real racehorse?
No. She is a fictional Umamusume built within a game that draws on historic racing names; a real horse's race record should not be treated as a guaranteed outcome in the playable story.
Major story spoilers below.
The Tryout Defeat and a Dangerous Response
In the first chapter of Scarlet's personal story, Vodka catches her near the finish of an academy tryout and wins. Scarlet is shaken by second place, then pushes herself through punishing extra practice rather than accepting that a strong performance can still end in defeat. Her reaction exposes how tightly she has tied her sense of worth to being number one.
Other trainers attempt to recruit her but suggest that she imitate Vodka's race strategy. Scarlet resents being treated as a lesser version of her rival, and her frustration begins to cost her interest from would-be coaches. Air Groove then confronts her about breaking curfew to train and warns that overwork could cause injury. When Scarlet starts to despair over having been a standout in her hometown but losing at Tracen, Air Groove insists that falling short need not be the end of her ambitions.
A Trainer Who Refuses to Give Up on Her
The story's prospective trainer continues trying to recruit Scarlet even after she openly admits to being stubborn, selfish and difficult. Rather than asking her to become more agreeable, the trainer proposes that they pursue first place together and discuss training disagreements honestly. That acceptance finally breaks through her defensive pride, and she agrees to work with the trainer.
To restore her confidence, they arrange a rematch with Vodka. Scarlet commits to an aggressive lead and an earlier final surge after concentrated stamina work. This time she holds on to win. Vodka promptly demands another match, and Scarlet welcomes the challenge: victory renews their rivalry rather than ending it.
Trying to Be Dependable at Any Cost
Later, Scarlet repeatedly takes on requests from teachers and classmates while also maintaining her training schedule. She wants to be the person everyone can rely on and struggles to accept the trainer's offer of help. The apparent contradiction becomes clear: although she can be genuinely considerate, she fears that letting someone share her work means failing her own ideal of competence.
A Birthday Gift That Means More Than a Purchase
While searching for a present for her mother, Scarlet explains how deeply she admires her mother's racing career and work. She remembers a congratulatory voicemail after an early victory and says the brief messages she still receives after wins mean a great deal. When commercial gifts seem inadequate, the trainer suggests dedicating a race victory to her mother. Scarlet embraces the idea, wins, and receives a congratulatory call that visibly delights her.
Learning That First Place Is Not a Solo Project
At summer camp, hard running on the beach leaves Scarlet unsteady, but she initially refuses to stop. When she nearly collapses from fatigue, the trainer persuades her that rest is part of effective training. Later she admits, indirectly and with her usual embarrassment, that she can trust the trainer to handle the preparation and to care about her well-being. The character story closes with Scarlet still determined to become number one, but now acknowledging that she cannot reach that goal entirely alone.
Career-Mode Goals Are Not a Fixed Historical Ending
Scarlet's original playable career sets race objectives that include the Tulip Sho, Oka Sho, Japanese Oaks (which has a possible alternative objective), Shuka Sho, Queen Elizabeth II Cup, Osaka Hai, Tenno Sho (Autumn), and Arima Kinen. Placement requirements vary: the final two listed goals specifically call for victories. These are gameplay objectives, not proof of one unavoidable, fully canonical sequence of results. Her seven-chapter personal story closes on an evolving partnership with her trainer; it does not establish a fixed retirement or final lifetime outcome.
Spoiler questions
Who wins Scarlet and Vodka's tryout and subsequent rematch?
Vodka wins the initial academy tryout; Scarlet later wins their rematch after working with a trainer on the stamina and pacing needed to maintain her lead. These are events in Scarlet's individual game story, not a retelling of every real-world meeting between the namesake horses.
Why does Scarlet accept the trainer who approaches her?
The trainer hears her admit her flaws and still offers to work toward first place with her, promising to discuss disagreements instead of ordering her to change who she is. Scarlet eventually accepts that partnership.
What does Scarlet finally learn at summer camp?
After overexerting herself, she accepts that rest matters and begins trusting someone else with part of her training. She remains ambitious, but no longer insists she must do absolutely everything alone.
Does the game establish one inevitable final race result for Scarlet?
No. Its career mode gives specific races and placements as objectives, with outcomes depending on the player's run. The personal character-story chapters do not establish a single final retirement or post-career fate.
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Daiwa Scarlet Artwork and Images
A gallery dedicated to Daiwa Scarlet, the red-haired Umamusume with a regal racing outfit and an uncompromising competitive streak.
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